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#pragma once
#include "HumanoidMobRenderer.h"
class SkeletonRenderer : public HumanoidMobRenderer
{
private:
static ResourceLocation SKELETON_LOCATION;
static ResourceLocation WITHER_SKELETON_LOCATION;
public:
SkeletonRenderer();
protected:
virtual void scale(shared_ptr<LivingEntity> mob, float a);
void translateWeaponItem();
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
};
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