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#pragma once
#include "ZombieModel.h"
class SkeletonModel : public ZombieModel
{
private:
void _init(float g);
public:
SkeletonModel();
SkeletonModel(float g);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
};
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