blob: 14fe2c02f47f3188f5ad2db9cb3aa9293f24c9bc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#pragma once
#include "MobRenderer.h"
class SheepRenderer : public MobRenderer
{
private:
static ResourceLocation SHEEP_LOCATION;
static ResourceLocation SHEEP_FUR_LOCATION;
public:
SheepRenderer(Model *model, Model *armor, float shadow);
protected:
virtual int prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, float a);
public:
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
|