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#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "SheepModel.h"
#include "ModelPart.h"
SheepModel::SheepModel() : QuadrupedModel(12, 0)
{
headXRot = 0.0f;
head = new ModelPart(this, 0, 0);
head->addBox(-3, -4, -6, 6, 6, 8, 0); // Head
head->setPos(0, 12-6, -8);
body = new ModelPart(this, 28, 8);
body->addBox(-4, -10, -7, 8, 16, 6, 0); // Body
body->setPos(0, 11+6-12, 2);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
}
void SheepModel::prepareMobModel(shared_ptr<Mob> mob, float time, float r, float a)
{
QuadrupedModel::prepareMobModel(mob, time, r, a);
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob);
head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f;
headXRot = sheep->getHeadEatAngleScale(a);
}
void SheepModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
{
QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale);
head->xRot = headXRot;
}
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