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#include "stdafx.h"
#include "Settings.h"
#include "..\Minecraft.World\StringHelpers.h"
// 4J - TODO - serialise/deserialise from file
Settings::Settings(File *file)
{
}
void Settings::generateNewProperties()
{
}
void Settings::saveProperties()
{
}
wstring Settings::getString(const wstring& key, const wstring& defaultValue)
{
if(properties.find(key) == properties.end())
{
properties[key] = defaultValue;
saveProperties();
}
return properties[key];
}
int Settings::getInt(const wstring& key, int defaultValue)
{
if(properties.find(key) == properties.end())
{
properties[key] = _toString<int>(defaultValue);
saveProperties();
}
return _fromString<int>(properties[key]);
}
bool Settings::getBoolean(const wstring& key, bool defaultValue)
{
if(properties.find(key) == properties.end())
{
properties[key] = _toString<bool>(defaultValue);
saveProperties();
}
MemSect(35);
bool retval = _fromString<bool>(properties[key]);
MemSect(0);
return retval;
}
void Settings::setBooleanAndSave(const wstring& key, bool value)
{
properties[key] = _toString<bool>(value);
saveProperties();
}
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