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#pragma once
class Button;
class Tesselator;
class ScrolledSelectionList
{
private:
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
Minecraft *minecraft;
int width;
int height;
protected:
int y0;
int y1;
private:
int x1;
int x0;
protected:
int itemHeight;
private:
int upId;
int downId;
float yDrag;
float yDragScale;
float yo;
int lastSelection;
int64_t lastSelectionTime ;
bool renderSelection;
bool _renderHeader;
int headerHeight;
public:
ScrolledSelectionList(Minecraft *minecraft, int width, int height, int y0, int y1, int itemHeight);
void setRenderSelection(bool renderSelection);
protected:
void setRenderHeader(bool renderHeader, int headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual void renderBackground() = 0;
virtual void renderItem(int i, int x, int y, int h, Tesselator *t) = 0;
void renderHeader(int x, int y, Tesselator *t);
void clickedHeader(int headerMouseX, int headerMouseY);
void renderDecorations(int mouseX, int mouseY);
public:
int getItemAtPosition(int x, int y);
void init(vector<Button *> *buttons, int upButtonId, int downButtonId);
private:
void capYPosition();
public:
void buttonClicked(Button *button);
void render(int xm, int ym, float a);
private:
void renderHoleBackground(int y0, int y1, int a0, int a1);
};
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