1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
|
#include "stdafx.h"
#include "Screen.h"
#include "Button.h"
#include "GuiParticles.h"
#include "Tesselator.h"
#include "Textures.h"
#include "..\Minecraft.World\SoundTypes.h"
#ifdef _WINDOWS64
#include "Windows64\KeyboardMouseInput.h"
#endif
Screen::Screen() // 4J added
{
minecraft = NULL;
width = 0;
height = 0;
passEvents = false;
font = NULL;
particles = NULL;
clickedButton = NULL;
}
void Screen::render(int xm, int ym, float a)
{
for (Button* button : buttons)
{
if ( button )
button->render(minecraft, xm, ym);
}
}
void Screen::keyPressed(wchar_t eventCharacter, int eventKey)
{
if (eventKey == Keyboard::KEY_ESCAPE)
{
minecraft->setScreen(NULL);
// minecraft->grabMouse(); // 4J - removed
}
}
wstring Screen::getClipboard()
{
// 4J - removed
return NULL;
}
void Screen::setClipboard(const wstring& str)
{
// 4J - removed
}
void Screen::mouseClicked(int x, int y, int buttonNum)
{
if (buttonNum == 0)
{
for (Button* button : buttons)
{
if ( button && button->clicked(minecraft, x, y) )
{
clickedButton = button;
minecraft->soundEngine->playUI(eSoundType_RANDOM_CLICK, 1, 1);
buttonClicked(button);
}
}
}
}
void Screen::mouseReleased(int x, int y, int buttonNum)
{
if (clickedButton!=NULL && buttonNum==0)
{
clickedButton->released(x, y);
clickedButton = NULL;
}
}
void Screen::buttonClicked(Button *button)
{
}
void Screen::init(Minecraft *minecraft, int width, int height)
{
particles = new GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
buttons.clear();
init();
}
void Screen::setSize(int width, int height)
{
this->width = width;
this->height = height;
}
void Screen::init()
{
}
void Screen::updateEvents()
{
#ifdef _WINDOWS64
// Poll mouse button state and dispatch click/release events
for (int btn = 0; btn < 3; btn++)
{
if (g_KBMInput.IsMouseButtonPressed(btn))
{
int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1;
mouseClicked(xm, ym, btn);
}
if (g_KBMInput.IsMouseButtonReleased(btn))
{
int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1;
mouseReleased(xm, ym, btn);
}
}
// Poll keyboard events
for (int vk = 0; vk < 256; vk++)
{
if (g_KBMInput.IsKeyPressed(vk))
{
// Map Windows virtual key to the Keyboard constants used by Screen::keyPressed
int mappedKey = -1;
wchar_t ch = 0;
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
else if (vk == VK_RETURN) mappedKey = Keyboard::KEY_RETURN;
else if (vk == VK_BACK) mappedKey = Keyboard::KEY_BACK;
else if (vk == VK_UP) mappedKey = Keyboard::KEY_UP;
else if (vk == VK_DOWN) mappedKey = Keyboard::KEY_DOWN;
else if (vk == VK_LEFT) mappedKey = Keyboard::KEY_LEFT;
else if (vk == VK_RIGHT) mappedKey = Keyboard::KEY_RIGHT;
else if (vk == VK_LSHIFT || vk == VK_RSHIFT) mappedKey = Keyboard::KEY_LSHIFT;
else if (vk == VK_TAB) mappedKey = Keyboard::KEY_TAB;
else if (vk >= 'A' && vk <= 'Z')
{
ch = (wchar_t)(vk - 'A' + L'a');
if (g_KBMInput.IsKeyDown(VK_LSHIFT) || g_KBMInput.IsKeyDown(VK_RSHIFT)) ch = (wchar_t)vk;
}
else if (vk >= '0' && vk <= '9') ch = (wchar_t)vk;
else if (vk == VK_SPACE) ch = L' ';
if (mappedKey != -1) keyPressed(ch, mappedKey);
else if (ch != 0) keyPressed(ch, -1);
}
}
#else
/* 4J - TODO
while (Mouse.next()) {
mouseEvent();
}
while (Keyboard.next()) {
keyboardEvent();
}
*/
#endif
}
void Screen::mouseEvent()
{
#ifdef _WINDOWS64
// Mouse event dispatching is handled directly in updateEvents() for Windows
#else
/* 4J - TODO
if (Mouse.getEventButtonState()) {
int xm = Mouse.getEventX() * width / minecraft.width;
int ym = height - Mouse.getEventY() * height / minecraft.height - 1;
mouseClicked(xm, ym, Mouse.getEventButton());
} else {
int xm = Mouse.getEventX() * width / minecraft.width;
int ym = height - Mouse.getEventY() * height / minecraft.height - 1;
mouseReleased(xm, ym, Mouse.getEventButton());
}
*/
#endif
}
void Screen::keyboardEvent()
{
/* 4J - TODO
if (Keyboard.getEventKeyState()) {
if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
minecraft.toggleFullScreen();
return;
}
keyPressed(Keyboard.getEventCharacter(), Keyboard.getEventKey());
}
*/
}
void Screen::tick()
{
}
void Screen::removed()
{
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground(int vo)
{
if (minecraft->level != NULL)
{
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
}
else
{
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground(int vo)
{
// 4J Unused
#if 0
glDisable(GL_LIGHTING);
glDisable(GL_FOG);
Tesselator *t = Tesselator::getInstance();
glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(L"/gui/background.png"));
glColor4f(1, 1, 1, 1);
float s = 32;
t->begin();
t->color(0x404040);
t->vertexUV((float)(0), (float)( height), (float)( 0), (float)( 0), (float)( height / s + vo));
t->vertexUV((float)(width), (float)( height), (float)( 0), (float)( width / s), (float)( height / s + vo));
t->vertexUV((float)(width), (float)( 0), (float)( 0), (float)( width / s), (float)( 0 + vo));
t->vertexUV((float)(0), (float)( 0), (float)( 0), (float)( 0), (float)( 0 + vo));
t->end();
#endif
}
bool Screen::isPauseScreen()
{
return true;
}
void Screen::confirmResult(bool result, int id)
{
}
void Screen::tabPressed()
{
}
|