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#pragma once
#include "Textures.h"
typedef arrayWithLength<_TEXTURE_NAME> textureNameArray;
class ResourceLocation
{
private:
textureNameArray m_texture;
wstring m_path;
bool m_preloaded;
public:
ResourceLocation()
{
m_preloaded = false;
m_path = L"";
}
ResourceLocation(_TEXTURE_NAME texture)
{
m_texture = textureNameArray(1);
m_texture[0] = texture;
m_preloaded = true;
}
ResourceLocation(wstring path)
{
m_path = path;
m_preloaded = false;
}
ResourceLocation(intArray textures)
{
m_texture = textureNameArray(textures.length);
for(unsigned int i = 0; i < textures.length; ++i)
{
m_texture[i] = static_cast<_TEXTURE_NAME>(textures[i]);
}
m_preloaded = true;
}
~ResourceLocation()
{
delete m_texture.data;
}
_TEXTURE_NAME getTexture()
{
return m_texture[0];
}
_TEXTURE_NAME getTexture(int idx)
{
return m_texture[idx];
}
int getTextureCount()
{
return m_texture.length;
}
wstring getPath()
{
return m_path;
}
bool isPreloaded()
{
return m_preloaded;
}
};
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