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#pragma once
#include "Vertex.h"
#include "Tesselator.h"
#include "..\Minecraft.World\ArrayWithLength.h"
class _Polygon
{
public:
VertexArray vertices;
int vertexCount;
private:
bool _flipNormal;
public:
void _init(VertexArray vertices); // 4J added for common init code
_Polygon(VertexArray vertices);
_Polygon(VertexArray vertices, int u0, int v0, int u1, int v1, float xTexSize, float yTexSize);
_Polygon(VertexArray vertices, float u0, float v0, float u1, float v1);
void mirror();
void render(Tesselator *t, float scale);
_Polygon *flipNormal();
};
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