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#pragma once
#include "Particle.h"
class PlayerCloudParticle : public Particle
{
private:
float oSize;
public:
virtual eINSTANCEOF GetType() { return eType_PLAYERCLOUDPARTICLEPARTICLE; }
PlayerCloudParticle(Level *level, double x, double y, double z, double xa, double ya, double za);
void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
void tick();
};
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