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#include "stdafx.h"
#include "PigRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
PigRenderer::PigRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model,shadow)
{
setArmor(armor);
}
int PigRenderer::prepareArmor(std::shared_ptr<Mob> _pig, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(_pig);
MemSect(31);
bindTexture(TN_MOB_SADDLE); // 4J was L"/mob/saddle.png"
MemSect(0);
return (layer == 0 && pig->hasSaddle()) ? 1 : -1;
}
void PigRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
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