blob: 09e3685bec823026fe483754a8d4611b52ebbb11 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#pragma once
using namespace std;
class Particle;
class Level;
class Textures;
class Entity;
class Random;
using namespace std;
class ParticleEngine
{
private:
static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
public:
static const int MISC_TEXTURE = 0;
static const int TERRAIN_TEXTURE = 1;
static const int ITEM_TEXTURE = 2;
static const int ENTITY_PARTICLE_TEXTURE = 3;
static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
static const int TEXTURE_COUNT = 5;
protected:
Level *level;
private:
deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
Textures *textures;
Random *random;
public:
ParticleEngine(Level *level, Textures *textures);
~ParticleEngine();
void add(shared_ptr<Particle> p);
void tick();
void render(shared_ptr<Entity> player, float a);
void renderLit(shared_ptr<Entity> player, float a);
void setLevel(Level *level);
void destroy(int x, int y, int z, int tid, int data);
void crack(int x, int y, int z, int face);
wstring countParticles();
};
|