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/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <alloca.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <cell/dma.h>
#include <cell/spurs/job_queue.h>
#include "Texture_blit.h"
#include "..\Common\DmaData.h"
#include <vectormath/c/vectormath_aos_v.h>
static const bool sc_verbose = false;
CellSpursJobContext2* g_pSpursJobContext;
void CopyPPUMemory(void* pSrc, void* pDst, int size)
{
static const int bufferSize = 16384;
char spuBuffer[bufferSize];
int dataLeft = size;
char* pSrcPos = (char*)pSrc;
char* pDstPos = (char*)pDst;
while(dataLeft > 0)
{
int sizeToDma = dataLeft;
if(sizeToDma > bufferSize)
sizeToDma = bufferSize;
DmaData_SPU::getAndWait(spuBuffer, (uintptr_t)pSrcPos, sizeToDma);
DmaData_SPU::putAndWait(spuBuffer, (uintptr_t)pDstPos, sizeToDma);
pSrcPos += sizeToDma;
pDstPos += sizeToDma;
dataLeft -= sizeToDma;
}
}
void blit(Texture_blit_DataIn& dataIn)
{
int yy = dataIn.yy;
int xx = dataIn.xx;
// int hh = dataIn.hh;
int ww = dataIn.ww;
int shh = dataIn.shh;
int sww = dataIn.sww;
bool rotated = dataIn.rotated;
for (int srcY = 0; srcY < shh; srcY++)
{
int dstY = yy + srcY;
int srcLine = srcY * sww * 4;
int dstLine = dstY * ww * 4;
if (rotated)
{
dstY = yy + (shh - srcY);
}
for (int srcX = 0; srcX < sww; srcX++)
{
int dstPos = dstLine + (srcX + xx) * 4;
int srcPos = srcLine + srcX * 4;
if (rotated)
{
dstPos = (xx + srcX * ww * 4) + dstY * 4;
}
uint32_t val = DmaData_SPU::getValue32((uintptr_t)&dataIn.pSrcData[srcPos]);
DmaData_SPU::putValue32(val, (uintptr_t)&dataIn.pDstData[dstPos]);
// data[level]->put(dstPos + 0, srcBuffer->get(srcPos + 0));
// data[level]->put(dstPos + 1, srcBuffer->get(srcPos + 1));
// data[level]->put(dstPos + 2, srcBuffer->get(srcPos + 2));
// data[level]->put(dstPos + 3, srcBuffer->get(srcPos + 3));
}
}
}
void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
{
// CellSpursTaskId idTask = cellSpursGetTaskId();
unsigned int idSpu = cellSpursGetCurrentSpuId();
if(sc_verbose)
spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu);
g_pSpursJobContext = pContext;
uint32_t eaDataIn = pJob->workArea.userData[0];
// uint32_t eaDataOut =pJob->workArea.userData[1];
Texture_blit_DataIn dataIn;
DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(Texture_blit_DataIn));
if(sc_verbose)
spu_print("Texture_blit [SPU#%u] \n", idSpu);
blit(dataIn);
if(sc_verbose)
spu_print("Texture_blit [SPU#%u] exit\n", idSpu);
}
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