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#pragma once
// #include "Synth.h"
class ImprovedNoise_SPU// : public Synth
{
public:
int p[512];
double scale;
double xo, yo, zo;
double lerp(double t, double a, double b);
double grad2(int hash, double x, double z);
double grad(int hash, double x, double y, double z);
void add(double* buffer, double _x, double _y, double _z, int xSize, int ySize, int zSize, double xs, double ys, double zs, double pow);
};
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