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#pragma once
#include "Tile_SPU.h"
class PistonExtensionTile_SPU : public Tile_SPU
{
public:
PistonExtensionTile_SPU(int id) : Tile_SPU(id) {}
virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
virtual int getRenderShape() { return SHAPE_PISTON_EXTENSION; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
};
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