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#pragma once
#include "Tile_SPU.h"
class CauldronTile_SPU : public Tile_SPU
{
public:
CauldronTile_SPU(int id) : Tile_SPU(id) {}
virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
//@Override
// virtual void updateDefaultShape();
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual int getRenderShape() { return SHAPE_CAULDRON; }
};
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