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#include "stdafx.h"
#include "OcelotRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation OcelotRenderer::CAT_BLACK_LOCATION = ResourceLocation(TN_MOB_CAT_BLACK);
ResourceLocation OcelotRenderer::CAT_OCELOT_LOCATION = ResourceLocation(TN_MOB_OCELOT);
ResourceLocation OcelotRenderer::CAT_RED_LOCATION = ResourceLocation(TN_MOB_CAT_RED);
ResourceLocation OcelotRenderer::CAT_SIAMESE_LOCATION = ResourceLocation(TN_MOB_CAT_SIAMESE);
OcelotRenderer::OcelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
void OcelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(_mob, x, y, z, rot, a);
}
ResourceLocation *OcelotRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<Ocelot> cat = dynamic_pointer_cast<Ocelot>(entity);
switch (cat->getCatType())
{
default:
case Ocelot::TYPE_OCELOT: return &CAT_OCELOT_LOCATION;
case Ocelot::TYPE_BLACK: return &CAT_BLACK_LOCATION;
case Ocelot::TYPE_RED: return &CAT_RED_LOCATION;
case Ocelot::TYPE_SIAMESE: return &CAT_SIAMESE_LOCATION;
}
}
void OcelotRenderer::scale(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Ocelot> mob = dynamic_pointer_cast<Ocelot>(_mob);
MobRenderer::scale(mob, a);
if (mob->isTame())
{
glScalef(.8f, .8f, .8f);
}
}
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