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path: root/Minecraft.Client/OcelotRenderer.cpp
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#include "stdafx.h"
#include "OcelotRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"

ResourceLocation OcelotRenderer::CAT_BLACK_LOCATION = ResourceLocation(TN_MOB_CAT_BLACK);
ResourceLocation OcelotRenderer::CAT_OCELOT_LOCATION = ResourceLocation(TN_MOB_OCELOT);
ResourceLocation OcelotRenderer::CAT_RED_LOCATION = ResourceLocation(TN_MOB_CAT_RED);
ResourceLocation OcelotRenderer::CAT_SIAMESE_LOCATION = ResourceLocation(TN_MOB_CAT_SIAMESE);

OcelotRenderer::OcelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}

void OcelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
	MobRenderer::render(_mob, x, y, z, rot, a);
}

ResourceLocation *OcelotRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
	shared_ptr<Ocelot> cat = dynamic_pointer_cast<Ocelot>(entity);

    switch (cat->getCatType())
	{
		default:
		case Ocelot::TYPE_OCELOT:	return &CAT_OCELOT_LOCATION;
		case Ocelot::TYPE_BLACK:	return &CAT_BLACK_LOCATION;
		case Ocelot::TYPE_RED:		return &CAT_RED_LOCATION;
		case Ocelot::TYPE_SIAMESE:	return &CAT_SIAMESE_LOCATION;
    }
}

void OcelotRenderer::scale(shared_ptr<LivingEntity> _mob, float a)
{
	// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity>  we have here - 
	// do some casting around instead
	shared_ptr<Ocelot> mob = dynamic_pointer_cast<Ocelot>(_mob);
	MobRenderer::scale(mob, a);
	if (mob->isTame())
	{
		glScalef(.8f, .8f, .8f);
	}
}