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#pragma once
#include "TileEntityRenderer.h"
using namespace std;
class MobSpawnerRenderer : public TileEntityRenderer
{
private:
unordered_map<wstring, std::shared_ptr<Entity> > models;
public:
virtual void render(std::shared_ptr<TileEntity> _spawner, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param
};
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