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#include "stdafx.h"
#include "MinecartModel.h"
#include "ModelPart.h"
MinecartModel::MinecartModel() : Model()
{
cubes[0] = new ModelPart(this, 0, 10);
cubes[1] = new ModelPart(this, 0, 0);
cubes[2] = new ModelPart(this, 0, 0);
cubes[3] = new ModelPart(this, 0, 0);
cubes[4] = new ModelPart(this, 0, 0);
cubes[5] = new ModelPart(this, 44, 10);
int w = 20;
int d = 8;
int h = 16;
int yOff = 4;
cubes[0]->addBox(static_cast<float>(-w / 2), static_cast<float>(-h / 2), -1, w, h, 2, 0);
cubes[0]->setPos(0, static_cast<float>(0 + yOff), 0);
cubes[5]->addBox(static_cast<float>(-w / 2 + 1), static_cast<float>(-h / 2 + 1), -1, w - 2, h - 2, 1, 0);
cubes[5]->setPos(0, static_cast<float>(0 + yOff), 0);
cubes[1]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos(static_cast<float>(-w / 2 + 1), static_cast<float>(0 + yOff), 0);
cubes[2]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos(static_cast<float>(+w / 2 - 1), static_cast<float>(0 + yOff), 0);
cubes[3]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(-h / 2 + 1));
cubes[4]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(+h / 2 - 1));
cubes[0]->xRot = PI / 2;
cubes[1]->yRot = PI / 2 * 3;
cubes[2]->yRot = PI / 2 * 1;
cubes[3]->yRot = PI / 2 * 2;
cubes[5]->xRot = -PI / 2;
// 4J added - compile now to avoid random performance hit first time cubes are rendered
for (int i = 0; i < MINECART_LENGTH; i++)
{
cubes[i]->compile(1.0f/16.0f);
}
}
void MinecartModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
cubes[5]->y = 4 - bob;
for (int i = 0; i < MINECART_LENGTH; i++)
{
cubes[i]->render(scale, usecompiled);
}
}
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