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#pragma once
#include "EntityRenderer.h"
class LeashKnotModel;
class LeashKnotRenderer : public EntityRenderer
{
private:
static ResourceLocation KNOT_LOCATION;
LeashKnotModel *model;
public:
LeashKnotRenderer();
~LeashKnotRenderer();
virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
protected:
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
};
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