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#pragma once
#include "MobRenderer.h"
class LavaSlimeRenderer : public MobRenderer
{
private:
int modelVersion;
static ResourceLocation MAGMACUBE_LOCATION;
public:
LavaSlimeRenderer();
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
protected:
virtual void scale(shared_ptr<LivingEntity> _slime, float a);
};
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