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path: root/Minecraft.Client/LavaSlimeModel.h
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#pragma once
#include "Model.h"

class LavaSlimeModel : public Model
{
	static const int BODYCUBESLENGTH=8;
	ModelPart *bodyCubes[BODYCUBESLENGTH];
	ModelPart *insideCube;

public:
	LavaSlimeModel();
	int getModelVersion();
	virtual void prepareMobModel(std::shared_ptr<Mob> mob, float time, float r, float a);
	virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
};