1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
#pragma once
#include "EntityRenderer.h"
class Textures;
class ItemInstance;
class Random;
class ItemEntity;
class ItemRenderer : public EntityRenderer
{
private:
// TileRenderer *tileRenderer; // 4J - removed - this is shadowing the tilerenderer from entityrenderer
Random *random;
bool m_bItemFrame;
public:
bool setColor;
float blitOffset;
ItemRenderer();
virtual ~ItemRenderer();
virtual void render(shared_ptr<Entity> _itemEntity, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
virtual ResourceLocation *getTextureLocation(int iconType);
private:
virtual void renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon, int count, float a, float red, float green, float blue);
public:
// 4J - original 2 interface variants
void renderGuiItem(Font *font, Textures *textures, shared_ptr<ItemInstance> item, int x, int y);
void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, int x, int y);
// 4J - new interfaces added
void renderGuiItem(Font *font, Textures *textures, shared_ptr<ItemInstance> item, float x, float y, float fScale, float fAlpha);
void renderGuiItem(Font *font, Textures *textures, shared_ptr<ItemInstance> item, float x, float y, float fScaleX,float fScaleY, float fAlpha, bool useCompiled); // 4J Added useCompiled
void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y, float fScale, float fAlpha, bool isFoil);
void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y, float fScaleX, float fScaleY, float fAlpha, bool isFoil, bool isConstantBlended, bool useCompiled = true); // 4J - added isConstantBlended and useCompiled
// 4J Added
virtual void SetItemFrame(bool bSet) {m_bItemFrame=bSet;}
static const int m_iPotionStrengthBarWidth[4];
private:
void blitGlint(int id, float x, float y, float w, float h); // 4J - changed x,y,w,h to floats
public:
void renderGuiItemDecorations(Font *font, Textures *textures, shared_ptr<ItemInstance> item, int x, int y, float fAlpha = 1.0f);
void renderGuiItemDecorations(Font *font, Textures *textures, shared_ptr<ItemInstance> item, int x, int y, const wstring &countText, float fAlpha = 1.0f);
private:
void fillRect(Tesselator *t, int x, int y, int w, int h, int c);
public:
void blit(float x, float y, int sx, int sy, float w, float h); // 4J - changed x,y,w,h to floats
void blit(float x, float y, Icon *tex, float w, float h);
};
|