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#pragma once
#include "EntityRenderer.h"
class ItemFrameRenderer : public EntityRenderer
{
private:
Icon *backTexture;
//@Override
public:
void registerTerrainTextures(IconRegister *iconRegister);
virtual void render(std::shared_ptr<Entity> _itemframe, double x, double y, double z, float rot, float a);
private:
void drawFrame(std::shared_ptr<ItemFrame> itemFrame);
void drawItem(std::shared_ptr<ItemFrame> entity);
};
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