1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
#include "stdafx.h"
#include "HumanoidMobRenderer.h"
#include "SkullTileRenderer.h"
#include "HumanoidModel.h"
#include "ModelPart.h"
#include "EntityRenderDispatcher.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\net.minecraft.h"
void HumanoidMobRenderer::_init(HumanoidModel *humanoidModel, float scale)
{
this->humanoidModel = humanoidModel;
this->_scale = scale;
armorParts1 = NULL;
armorParts2 = NULL;
}
HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow) : MobRenderer(humanoidModel, shadow)
{
_init(humanoidModel, 1.0f);
}
HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow, float scale) : MobRenderer(humanoidModel, shadow)
{
_init(humanoidModel, scale);
createArmorParts();
}
void HumanoidMobRenderer::createArmorParts()
{
armorParts1 = new HumanoidModel(1.0f);
armorParts2 = new HumanoidModel(0.5f);
}
void HumanoidMobRenderer::additionalRendering(std::shared_ptr<Mob> mob, float a)
{
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
std::shared_ptr<ItemInstance> item = mob->getCarriedItem();
std::shared_ptr<ItemInstance> headGear = mob->getArmor(3);
if (headGear != NULL)
{
// don't render the pumpkin of skulls for the skins with that disabled
// 4J-PB - need to disable rendering armour/skulls/pumpkins for some special skins (Daleks)
if((mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
{
glPushMatrix();
humanoidModel->head->translateTo(1 / 16.0f);
if (headGear->getItem()->id < 256)
{
if (Tile::tiles[headGear->id] != NULL && TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
{
float s = 10 / 16.0f;
glTranslatef(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f);
glRotatef(90, 0, 1, 0);
glScalef(s, -s, -s);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
}
else if (headGear->getItem()->id == Item::skull_Id)
{
float s = 17 / 16.0f;
glScalef(s, -s, -s);
wstring extra = L"";
if (headGear->hasTag() && headGear->getTag()->contains(L"SkullOwner"))
{
extra = headGear->getTag()->getString(L"SkullOwner");
}
SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
}
glPopMatrix();
}
}
if (item != NULL)
{
glPushMatrix();
if (model->young)
{
float s = 0.5f;
glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
glRotatef(-20, -1, 0, 0);
glScalef(s, s, s);
}
humanoidModel->arm0->translateTo(1 / 16.0f);
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
{
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
s *= 0.75f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(-s, -s, s);
}
else if (item->id == Item::bow_Id)
{
float s = 10 / 16.0f;
glTranslatef(0/16.0f, 2 / 16.0f, 5 / 16.0f);
glRotatef(-20, 0, 1, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
}
else if (Item::items[item->id]->isHandEquipped())
{
float s = 10 / 16.0f;
glTranslatef(0, 3 / 16.0f, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
}
else
{
float s = 6 / 16.0f;
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
glScalef(s, s, s);
glRotatef(60, 0, 0, 1);
glRotatef(-90, 1, 0, 0);
glRotatef(20, 0, 0, 1);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
if (item->getItem()->hasMultipleSpriteLayers())
{
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1);
}
glPopMatrix();
}
}
void HumanoidMobRenderer::scale(std::shared_ptr<Mob> mob, float a)
{
glScalef(_scale, _scale, _scale);
}
|