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#pragma once
#include "MobRenderer.h"
#include "ResourceLocation.h"
class EntityHorse;
class PathfinderMob;
class HorseRenderer : public MobRenderer
{
private:
static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
static ResourceLocation HORSE_LOCATION;
static ResourceLocation HORSE_MULE_LOCATION;
static ResourceLocation HORSE_DONKEY_LOCATION;
static ResourceLocation HORSE_ZOMBIE_LOCATION;
static ResourceLocation HORSE_SKELETON_LOCATION;
public:
HorseRenderer(Model *model, float f);
protected:
void adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight);
virtual void scale(shared_ptr<LivingEntity> entityliving, float f);
virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void bindTexture(ResourceLocation *location);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
private:
ResourceLocation *getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse);
};
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