#pragma onceclassGuiParticles;classRandom;classGuiParticle{private:staticRandom*random;public:doublex,y;doublexo,yo;doublexa,ya;doublefriction;boolremoved;intlife,lifeTime;doubler,g,b,a;doubleoR,oG,oB,oA;// MGH - remaned these, as PS3 complained about "or" var nameGuiParticle(doublex,doubley,doublexa,doubleya);voidtick(GuiParticles*guiParticles);voidpreTick();voidremove();};