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#pragma once
#include "Model.h"
class GhastModel : public Model
{
public:
static const int TENTACLESLENGTH=9;
ModelPart *body;
ModelPart *tentacles[TENTACLESLENGTH];
GhastModel();
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
};
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