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#pragma once
#include "AbstractTexturePack.h"
class FolderTexturePack : public AbstractTexturePack
{
private:
bool bUILoaded;
public:
FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback);
protected:
//@Override
InputStream *getResourceImplementation(const wstring &name); //throws IOException
public:
//@Override
bool hasFile(const wstring &name);
bool isTerrainUpdateCompatible();
// 4J Added
virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=nullptr);
virtual void loadUI();
virtual void unloadUI();
};
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