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#pragma once
#include "Particle.h"
class FlameParticle : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FLAMEPARTICLE; }
private:
float oSize;
public:
FlameParticle(Level *level, double x, double y, double z, double xd, double yd, double zd);
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual int getLightColor(float a); // 4J - brought forward from 1.8.2
virtual float getBrightness(float a);
virtual void tick();
};
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