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#pragma once
#include "EntityRenderer.h"
class FallingTileRenderer : public EntityRenderer
{
private:
TileRenderer *tileRenderer;
public:
FallingTileRenderer();
virtual void render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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