aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/FallingTileRenderer.cpp
blob: 2d9f5daea1060585be77fb9c833533608d57941f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
#include "stdafx.h"
#include "FallingTileRenderer.h"
#include "TextureAtlas.h"
#include "TileRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "EntityRenderDispatcher.h"

FallingTileRenderer::FallingTileRenderer() : EntityRenderer()
{
	tileRenderer = new TileRenderer();
	this->shadowRadius = 0.5f;
}

void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a)
{
	// 4J - dynamic cast required because we aren't using templates/generics in our version
	shared_ptr<FallingTile> tile = dynamic_pointer_cast<FallingTile>(_tile);
	Level *level = tile->getLevel();

    if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) != tile->tile)
	{
		glPushMatrix();
		glTranslatef((float) x, (float) y, (float) z);

		bindTexture(tile);	// 4J was L"/terrain.png"
		Tile *tt = Tile::tiles[tile->tile];

		Level *level = tile->getLevel();

		glDisable(GL_LIGHTING);
		glColor4f(1, 1, 1, 1);	// 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this
		if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL)
		{
			tileRenderer->level = level;
			Tesselator *t = Tesselator::getInstance();
			t->begin();
			t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
			tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
			t->offset(0, 0, 0);
			t->end();
		}
		else if (tt == Tile::dragonEgg)
		{
			tileRenderer->level = level;
			Tesselator *t = Tesselator::getInstance();
			t->begin();
			t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
			tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z));
			t->offset(0, 0, 0);
			t->end();
		}
		else if( tt != NULL )
		{
			tileRenderer->setShape(tt);
			tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
		}
		glEnable(GL_LIGHTING);
		glPopMatrix();
	}
}

ResourceLocation *FallingTileRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
    return &TextureAtlas::LOCATION_BLOCKS;
}