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#pragma once
#include "EntityRenderer.h"
class ExperienceOrbRenderer : public EntityRenderer
{
private:
static ResourceLocation XP_ORB_LOCATION;
public:
ExperienceOrbRenderer();
virtual void render(shared_ptr<Entity> _orb, double x, double y, double z, float rot, float a);
void blit(int x, int y, int sx, int sy, int w, int h);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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