blob: a65464c062fa26a5a2d5067e5b3fad482a5e0c2a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#pragma once
#include "MobRenderer.h"
class EnderMan;
class EndermanModel;
class EndermanRenderer : public MobRenderer
{
private:
EndermanModel *model;
Random random;
static ResourceLocation ENDERMAN_EYES_LOCATION;
static ResourceLocation ENDERMAN_LOCATION;
public:
EndermanRenderer();
void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
protected:
int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
};
|