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#pragma once
#include "HumanoidModel.h"
class EndermanModel : public HumanoidModel
{
public:
bool carrying;
bool creepy;
EndermanModel();
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
};
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