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#pragma once
#include "EntityRenderer.h"
class Model;
class EnderCrystalRenderer : public EntityRenderer
{
private:
int currentModel;
Model *model;
static ResourceLocation ENDER_CRYSTAL_LOCATION;
public:
EnderCrystalRenderer();
virtual void render(shared_ptr<Entity> _crystal, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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