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#pragma once
#include "Model.h"
#include "ModelPart.h"
class EnderCrystalModel : public Model
{
public:
static const int MODEL_ID = 1;
private:
ModelPart *cube;
ModelPart *glass;
ModelPart *base;
public:
EnderCrystalModel(float g);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
};
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