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#include "stdafx.h"
#include "EnderCrystalModel.h"
EnderCrystalModel::EnderCrystalModel(float g)
{
glass = new ModelPart(this, L"glass");
glass->texOffs(0, 0)->addBox(-4, -4, -4, 8, 8, 8);
cube = new ModelPart(this, L"cube");
cube->texOffs(32, 0)->addBox(-4, -4, -4, 8, 8, 8);
base = new ModelPart(this, L"base");
base->texOffs(0, 16)->addBox(-6, 0, -6, 12, 4, 12);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
glass->compile(1.0f/16.0f);
cube->compile(1.0f/16.0f);
base->compile(1.0f/16.0f);
}
void EnderCrystalModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
glPushMatrix();
glScalef(2, 2, 2);
glTranslatef(0, -0.5f, 0);
base->render(scale,usecompiled);
glRotatef(r, 0, 1, 0);
glTranslatef(0, 0.8f + bob, 0);
glRotatef(60, 0.7071f, 0, 0.7071f);
glass->render(scale,usecompiled);
float ss = 14 / 16.0f;
glScalef(ss, ss, ss);
glRotatef(60, 0.7071f, 0, 0.7071f);
glRotatef(r, 0, 1, 0);
glass->render(scale,usecompiled);
glScalef(ss, ss, ss);
glRotatef(60, 0.7071f, 0, 0.7071f);
glRotatef(r, 0, 1, 0);
cube->render(scale,usecompiled);
glPopMatrix();
}
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