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#pragma once
#include "TileEntityRenderer.h"
#include "ChestModel.h"
class EnderChestRenderer : public TileEntityRenderer
{
private:
static ResourceLocation ENDER_CHEST_LOCATION;
ChestModel chestModel;
public:
void render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param
};
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