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#include "stdafx.h"
#include "DirtyChunkSorter.h"
#include "../Minecraft.World/net.minecraft.world.entity.player.h"
#include "Chunk.h"
DirtyChunkSorter::DirtyChunkSorter(shared_ptr<LivingEntity> cameraEntity, int playerIndex) // 4J - added player index
{
this->cameraEntity = cameraEntity;
this->playerIndex = playerIndex;
}
bool DirtyChunkSorter::operator()(const Chunk *c0, const Chunk *c1) const
{
bool i0 = c0->clipChunk->visible;
bool i1 = c1->clipChunk->visible;
if (i0 && !i1) return false;
if (i1 && !i0) return true;
double d0 = c0->distanceToSqr(cameraEntity);
double d1 = c1->distanceToSqr(cameraEntity);
if (d0 < d1) return false;
if (d0 > d1) return true;
return c0->id >= c1->id; // 4J - was c0.id < c1.id ? 1 : -1
}
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