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#pragma once
#include "MobRenderer.h"
class CreeperRenderer: public MobRenderer
{
private:
static ResourceLocation POWER_LOCATION;
static ResourceLocation CREEPER_LOCATION;
Model *armorModel;
public:
CreeperRenderer();
protected:
virtual void scale(shared_ptr<LivingEntity> _mob, float a);
virtual int getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a);
virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a);
virtual int prepareArmorOverlay(shared_ptr<LivingEntity> _mob, int layer, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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