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#include "stdafx.h"
#include "..\Minecraft.World\Mth.h"
#include "CreeperModel.h"
#include "ModelPart.h"
// 4J - added
void CreeperModel::_init(float g)
{
head = new ModelPart(this, 0, 0);
head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head
head->setPos(0, 6, 0);
hair = new ModelPart(this, 32, 0);
hair->addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head
hair->setPos(0, 6, 0);
body = new ModelPart(this, 16, 16);
body->addBox(-4, 0, -2, 8, 12, 4, g); // Body
body->setPos(0, 6, 0);
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
leg0->setPos(-2, 18, 4);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
leg1->setPos(2, 18, 4);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
leg2->setPos(-2, 18, -4);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
leg3->setPos(2, 18, -4);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
hair->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
leg2->compile(1.0f/16.0f);
leg3->compile(1.0f/16.0f);
}
CreeperModel::CreeperModel() : Model()
{
_init(0);
}
CreeperModel::CreeperModel(float g) : Model()
{
_init(g);
}
void CreeperModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->render(scale, usecompiled);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
}
void CreeperModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
head->yRot = yRot / (float) (180 / PI);
head->xRot = xRot / (float) (180 / PI);
leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
}
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