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#include "stdafx.h"
#include "ContainerScreen.h"
#include "Textures.h"
#include "..\Minecraft.World\net.minecraft.world.inventory.h"
ContainerScreen::ContainerScreen(shared_ptr<Container> inventory, shared_ptr<Container> container) : AbstractContainerScreen(new ContainerMenu(inventory, container))
{
this->inventory = inventory;
this->container = container;
this->passEvents = false;
int defaultHeight = 222;
int noRowHeight = defaultHeight - 6 * 18;
containerRows = container->getContainerSize() / 9;
imageHeight = noRowHeight + containerRows * 18;
}
void ContainerScreen::renderLabels()
{
#if 0
font->draw(container->getName(), 8, 2 + 2 + 2, 0x404040);
font->draw(inventory->getName(), 8, imageHeight - 96 + 2, 0x404040);
#endif
}
void ContainerScreen::renderBg(float a)
{
// 4J Unused
#if 0
int tex = minecraft->textures->loadTexture(L"/gui/container.png");
glColor4f(1, 1, 1, 1);
minecraft->textures->bind(tex);
int xo = (width - imageWidth) / 2;
int yo = (height - imageHeight) / 2;
this->blit(xo, yo, 0, 0, imageWidth, containerRows * 18 + 17);
this->blit(xo, yo + containerRows * 18 + 17, 0, 222 - 96, imageWidth, 96);
#endif
}
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