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#pragma once
#include "StitchedTexture.h"
class CompassTexture : public StitchedTexture
{
private:
int m_iPad;
CompassTexture* m_dataTexture;
public:
static CompassTexture *instance;
double rot, rota;
CompassTexture();
CompassTexture(int iPad, CompassTexture *dataTexture);
void cycleFrames();
void updateFromPosition(Level *level, double x, double z, double yRot, bool noNeedle, bool instant);
virtual int getSourceWidth() const;
virtual int getSourceHeight() const;
virtual int getFrames();
virtual void freeFrameTextures(); // 4J added
virtual bool hasOwnData(); // 4J Added
};
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