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#include "stdafx.h"
#include "XUI_TrialExitUpsell.h"
// wchImages[TRIAL_EXIT_UPSELL_IMAGE_COUNT]
WCHAR *CScene_TrialExitUpsell::wchImages[]=
{
L"Graphics/UpsellScreenshots/Screenshot1.png",
L"Graphics/UpsellScreenshots/Screenshot2.png",
L"Graphics/UpsellScreenshots/Screenshot3.png",
L"Graphics/UpsellScreenshots/Screenshot4.png",
L"Graphics/UpsellScreenshots/Screenshot5.png",
L"Graphics/UpsellScreenshots/Screenshot6.png",
L"Graphics/UpsellScreenshots/Screenshot7.png",
L"Graphics/UpsellScreenshots/Screenshot8.png"
};
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_TrialExitUpsell::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad=*static_cast<int *>(pInitData->pvInitData);
MapChildControls();
m_bCanExit = true;
m_bFadeStarted = false;
m_bShowingImage1 = true;
m_imagesShown = 0;
m_image1.SetImagePath( wchImages[m_imagesShown] );
SetTimer( 0, TRIAL_EXIT_UPSELL_IMAGE_DISPLAY_TIME);
CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER , FALSE);
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER , FALSE);
if( m_bCanExit )
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE);
}
else
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE);
}
return S_OK;
}
HRESULT CScene_TrialExitUpsell::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
{
// ignore repeats
if(pInputData->dwFlags&XUI_INPUT_FLAG_REPEAT) return S_OK;
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
HRESULT hr=S_OK;
// Explicitly handle B button presses
switch(pInputData->dwKeyCode)
{
case VK_PAD_A:
#ifdef _XBOX
if( m_bCanExit )
{
XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
}
#endif
break;
case VK_PAD_B:
case VK_ESCAPE:
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
case VK_PAD_X:
if(ProfileManager.IsSignedIn(pInputData->UserIndex))
{
TelemetryManager->RecordUpsellPresented(pInputData->UserIndex, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
ProfileManager.DisplayFullVersionPurchase(false,pInputData->UserIndex,eSen_UpsellID_Full_Version_Of_Game);
}
break;
}
return hr;
}
HRESULT CScene_TrialExitUpsell::OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled)
{
if(m_bFadeStarted)
{
m_bFadeStarted = false;
m_bShowingImage1 = !m_bShowingImage1;
// We start a timer so we know when this image has been displayed for the required time
return SetTimer( 0, TRIAL_EXIT_UPSELL_IMAGE_DISPLAY_TIME);
}
else
{
return S_OK;
}
}
HRESULT CScene_TrialExitUpsell::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
{
int nStart, nEnd;
KillTimer(0);
++m_imagesShown;
if( m_imagesShown >= TRIAL_EXIT_UPSELL_IMAGE_COUNT )
{
m_imagesShown = 0; //Loop round to the start
m_bCanExit = true;
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE);
}
if( m_bShowingImage1 )
{
m_image2.SetImagePath( wchImages[m_imagesShown] );
FindNamedFrame( L"Fade1to2", &nStart );
FindNamedFrame( L"EndFade1to2", &nEnd );
PlayTimeline( nStart, nStart, nEnd, FALSE, TRUE );
m_bFadeStarted = true;
}
else
{
m_image1.SetImagePath( wchImages[m_imagesShown] );
FindNamedFrame( L"Fade2to1", &nStart );
FindNamedFrame( L"EndFade2to1", &nEnd );
PlayTimeline( nStart, nStart, nEnd, FALSE, TRUE );
m_bFadeStarted = true;
}
return S_OK;
}
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