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|
#include "stdafx.h"
#include "XUI_SkinSelect.h"
#include "XUI_Ctrl_MinecraftSkinPreview.h"
#define SKIN_SELECT_PACK_DEFAULT 0
#define SKIN_SELECT_PACK_FAVORITES 1
//#define SKIN_SELECT_PACK_PLAYER_CUSTOM 1
#define SKIN_SELECT_MAX_DEFAULTS 2
WCHAR *CScene_SkinSelect::wchDefaultNamesA[]=
{
L"USE LOCALISED VERSION", // Server selected
L"Steve",
L"Tennis Steve",
L"Tuxedo Steve",
L"Athlete Steve",
L"Scottish Steve",
L"Prisoner Steve",
L"Cyclist Steve",
L"Boxer Steve",
};
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad=*(int *)pInitData->pvInitData;
// if we're not in the game, we need to use basescene 0
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_bIgnoreInput=false;
// 4J Stu - Added this so that we have skins loaded
// 4J-PB - Need to check for installed DLC
//if( (!app.DLCInstalled() || app.m_dlcManager.NeedsUpdated()) && !app.DLCInstallPending()) app.StartInstallDLCProcess(m_iPad);
// StartInstallDLCProcess will check for all conditions within the call
MapChildControls();
m_selectedText.SetText( app.GetString( IDS_SELECTED ) );
updateClipping();
m_packIndex = SKIN_SELECT_PACK_DEFAULT;
m_skinIndex = 0;
m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
m_originalSkinId = app.GetPlayerSkinId(m_iPad);
m_currentPack = NULL;
m_bSlidingSkins = false;
m_bAnimatingMove = false;
currentPackCount = 0;
m_currentNavigation = eSkinNavigation_Skin;
m_normalTabs.SetShow( TRUE );
m_selectedTabs.SetShow( FALSE );
m_packLeft.SetEnable(FALSE);
m_packRight.SetEnable(FALSE);
for(BYTE i = 0; i < sidePreviewControls; ++i)
{
//m_previewNextControl->SetAutoRotate(true);
m_previewNextControls[i]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Left);
//m_previewPreviousControl->SetAutoRotate(true);
m_previewPreviousControls[i]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Right);
}
// block input if we're waiting for DLC to install. The end of dlc mounting custom message will fill the save list
if(app.StartInstallDLCProcess(m_iPad))
{
// DLC mounting in progress, so disable input
m_bIgnoreInput=true;
m_timer.SetShow( TRUE );
m_charactersGroup.SetShow( FALSE );
m_skinDetails.SetShow( FALSE );
m_imagePadlock.SetShow( FALSE );
m_selectedGroup.SetShow( FALSE );
}
else
{
m_timer.SetShow( FALSE );
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0)
{
// Change to display the favorites if there are any. The current skin will be in there (probably) - need to check for it
m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
bool bFound;
if(m_currentPack != NULL)
{
m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
}
}
// If we have any favourites, set this to the favourites
// first validate the favorite skins - we might have uninstalled the DLC needed for them
app.ValidateFavoriteSkins(m_iPad);
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
{
m_packIndex = SKIN_SELECT_PACK_FAVORITES;
}
handlePackIndexChanged();
updateCurrentFocus();
}
// Display the tooltips
// if we're not in the game, we need to use basescene 0
if(bNotInGame)
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
}
if(app.GetLocalPlayerCount()>1)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad, false);
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
}
else
{
if(bNotInGame)
{
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, FALSE );
}
else
{
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
}
}
return S_OK;
}
HRESULT CScene_SkinSelect::OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
switch(pInputData->dwKeyCode)
{
case VK_PAD_RTHUMB_LEFT:
m_previewControl->m_incYRot = false;
break;
case VK_PAD_RTHUMB_RIGHT:
m_previewControl->m_decYRot = false;
break;
case VK_PAD_RTHUMB_UP:
//m_previewControl->m_incXRot = false;
break;
case VK_PAD_RTHUMB_DOWN:
//m_previewControl->m_decXRot = false;
break;
case VK_PAD_RTHUMB_UPLEFT:
m_previewControl->m_incYRot = false;
//m_previewControl->m_incXRot = false;
break;
case VK_PAD_RTHUMB_UPRIGHT:
m_previewControl->m_decYRot = false;
//m_previewControl->m_incXRot = false;
break;
case VK_PAD_RTHUMB_DOWNRIGHT:
m_previewControl->m_decYRot = false;
//m_previewControl->m_decXRot = false;
break;
case VK_PAD_RTHUMB_DOWNLEFT:
m_previewControl->m_incYRot = false;
//m_previewControl->m_decXRot = false;
break;
}
return S_OK;
}
HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
// 4J Stu - We don't want the press anim to play for the scrolling unless we are actually scrolling
//ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
// ignore any key press if we are animating a move
//if(m_bAnimatingMove) return S_OK;
HRESULT hr=S_OK;
// Explicitly handle B button presses
switch(pInputData->dwKeyCode)
{
case VK_PAD_A:
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
app.SetPlayerSkin(pInputData->UserIndex, m_skinIndex);
app.SetPlayerCape(pInputData->UserIndex, 0);
m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
m_originalSkinId = app.GetPlayerSkinId(m_iPad);
m_selectedGroup.SetShow( TRUE );
CXuiSceneBase::PlayUISFX(eSFX_Press);
break;
case SKIN_SELECT_PACK_FAVORITES:
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
{
// get the pack number from the skin id
wchar_t chars[256];
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,m_skinIndex));
DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);
if(Pack)
{
DLCSkinFile *skinFile = Pack->getSkinFile(chars);
app.SetPlayerSkin(pInputData->UserIndex, skinFile->getPath());
app.SetPlayerCape(pInputData->UserIndex, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
m_selectedGroup.SetShow( TRUE );
m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
m_originalSkinId = app.GetPlayerSkinId(m_iPad);
app.SetPlayerFavoriteSkinsPos(m_iPad,m_skinIndex);
}
}
break;
default:
if( m_currentPack != NULL )
{
DLCSkinFile *skinFile = m_currentPack->getSkinFile(m_skinIndex);
// Is this a free skin?
if(!skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free ))
{
// do we have a license?
if(!m_currentPack->hasPurchasedFile( DLCManager::e_DLCType_Skin, skinFile->getPath() ))
{
// no
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
// We need to upsell the full version
if(ProfileManager.IsGuest(m_iPad))
{
// can't buy
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
// are we online?
else if(!ProfileManager.IsSignedInLive(pInputData->UserIndex))
{
// need to be signed in to live
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
}
else
{
// upsell
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_currentPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=NULL)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
else
{
ullOfferID_Full=m_currentPack->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the skin pack
TelemetryManager->RecordUpsellPresented(pInputData->UserIndex, eSet_UpsellID_Skin_DLC, ullOfferID_Full & 0xFFFFFFFF);
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
StorageManager.RequestMessageBox(IDS_UNLOCK_DLC_TITLE, IDS_UNLOCK_DLC_SKIN, uiIDA, 2, pInputData->UserIndex,&CScene_SkinSelect::UnlockSkinReturned,this,app.GetStringTable());
}
}
else
{
app.SetPlayerSkin(pInputData->UserIndex, skinFile->getPath());
app.SetPlayerCape(pInputData->UserIndex, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
m_selectedGroup.SetShow( TRUE );
m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
m_originalSkinId = app.GetPlayerSkinId(m_iPad);
// push this onto the favorite list
AddFavoriteSkin(m_iPad,GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
}
}
else
{
app.SetPlayerSkin(pInputData->UserIndex, skinFile->getPath());
app.SetPlayerCape(pInputData->UserIndex, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
m_selectedGroup.SetShow( TRUE );
m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
m_originalSkinId = app.GetPlayerSkinId(m_iPad);
// push this onto the favorite list
AddFavoriteSkin(m_iPad,GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
}
}
CXuiSceneBase::PlayUISFX(eSFX_Press);
break;
}
break;
case VK_PAD_B:
case VK_ESCAPE:
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
app.CheckGameSettingsChanged(true,pInputData->UserIndex);
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
#if 0
case VK_PAD_RSHOULDER:
{
DWORD startingIndex = m_packIndex;
m_packIndex = getNextPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{
handlePackIndexChanged();
}
}
break;
case VK_PAD_LSHOULDER:
{
DWORD startingIndex = m_packIndex;
m_packIndex = getPreviousPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{
handlePackIndexChanged();
}
}
break;
#endif
case VK_PAD_DPAD_UP:
case VK_PAD_LTHUMB_UP:
case VK_PAD_DPAD_DOWN:
case VK_PAD_LTHUMB_DOWN:
{
if(m_packIndex==SKIN_SELECT_PACK_FAVORITES)
{
if(app.GetPlayerFavoriteSkinsCount(m_iPad)==0)
{
// ignore this, since there are no skins being displayed
break;
}
}
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
switch(m_currentNavigation)
{
case eSkinNavigation_Pack:
m_currentNavigation = eSkinNavigation_Skin;
break;
case eSkinNavigation_Skin:
m_currentNavigation = eSkinNavigation_Pack;
break;
};
updateCurrentFocus();
}
break;
case VK_PAD_DPAD_LEFT:
case VK_PAD_LTHUMB_LEFT:
{
if( m_currentNavigation == eSkinNavigation_Skin )
{
if(!m_bAnimatingMove)
{
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
m_skinIndex = getPreviousSkinIndex(m_skinIndex);
//handleSkinIndexChanged();
m_bSlidingSkins = true;
m_bAnimatingMove = true;
m_previewControl->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Left, true);
m_previewPreviousControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Forward, true);
int startFrame, endFrame;
HRESULT hr = m_charactersGroup.FindNamedFrame(L"CycleRight", &startFrame);
hr = m_charactersGroup.FindNamedFrame( L"EndCycleRight", &endFrame);
hr = m_charactersGroup.PlayTimeline(startFrame, startFrame,endFrame,FALSE,FALSE);
}
}
else if( m_currentNavigation == eSkinNavigation_Pack )
{
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
DWORD startingIndex = m_packIndex;
m_packIndex = getPreviousPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{
handlePackIndexChanged();
}
}
}
break;
case VK_PAD_DPAD_RIGHT:
case VK_PAD_LTHUMB_RIGHT:
{
if( m_currentNavigation == eSkinNavigation_Skin )
{
if(!m_bAnimatingMove)
{
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
m_skinIndex = getNextSkinIndex(m_skinIndex);
//handleSkinIndexChanged();
m_bSlidingSkins = true;
m_bAnimatingMove = true;
m_previewControl->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Right, true);
m_previewNextControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Forward, true);
int startFrame, endFrame;
HRESULT hr = m_charactersGroup.FindNamedFrame(L"CycleLeft", &startFrame);
hr = m_charactersGroup.FindNamedFrame( L"EndCycleLeft", &endFrame);
hr = m_charactersGroup.PlayTimeline(startFrame, startFrame,endFrame,FALSE,FALSE);
}
}
else if( m_currentNavigation == eSkinNavigation_Pack )
{
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
DWORD startingIndex = m_packIndex;
m_packIndex = getNextPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{
handlePackIndexChanged();
}
}
}
break;
case VK_PAD_RTHUMB_PRESS:
CXuiSceneBase::PlayUISFX(eSFX_Press);
if( m_currentNavigation == eSkinNavigation_Skin )
{
m_previewControl->ResetRotation();
}
break;
case VK_PAD_RTHUMB_LEFT:
if( m_currentNavigation == eSkinNavigation_Skin )
{
m_previewControl->m_incYRot = true;
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
case VK_PAD_RTHUMB_RIGHT:
if( m_currentNavigation == eSkinNavigation_Skin )
{
m_previewControl->m_decYRot = true;
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
case VK_PAD_RTHUMB_UP:
if( m_currentNavigation == eSkinNavigation_Skin )
{
//m_previewControl->m_incXRot = true;
m_previewControl->CyclePreviousAnimation();
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
case VK_PAD_RTHUMB_DOWN:
if( m_currentNavigation == eSkinNavigation_Skin )
{
//m_previewControl->m_decXRot = true;
m_previewControl->CycleNextAnimation();
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
case VK_PAD_RTHUMB_UPLEFT:
if( m_currentNavigation == eSkinNavigation_Skin )
{
m_previewControl->m_incYRot = true;
//m_previewControl->m_incXRot = true;
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
case VK_PAD_RTHUMB_UPRIGHT:
if( m_currentNavigation == eSkinNavigation_Skin )
{
m_previewControl->m_decYRot = true;
//m_previewControl->m_incXRot = true;
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
case VK_PAD_RTHUMB_DOWNRIGHT:
if( m_currentNavigation == eSkinNavigation_Skin )
{
m_previewControl->m_decYRot = true;
//m_previewControl->m_decXRot = true;
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
case VK_PAD_RTHUMB_DOWNLEFT:
if( m_currentNavigation == eSkinNavigation_Skin )
{
m_previewControl->m_incYRot = true;
//m_previewControl->m_decXRot = true;
}
else
{
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
}
break;
}
return hr;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_SkinSelect::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
return S_OK;
}
HRESULT CScene_SkinSelect::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
{
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
}
return S_OK;
}
HRESULT CScene_SkinSelect::OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled)
{
if( hObjSource == m_charactersGroup )
{
if(m_bSlidingSkins)
{
m_bSlidingSkins = false;
int startFrame, endFrame;
HRESULT hr = m_charactersGroup.FindNamedFrame(L"Normal", &startFrame);
hr = m_charactersGroup.FindNamedFrame( L"Normal", &endFrame);
hr = m_charactersGroup.PlayTimeline(startFrame, startFrame,endFrame,FALSE,FALSE);
}
else
{
m_previewControl->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Forward, false);
m_previewNextControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Left, false);
m_previewPreviousControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Right, false);
handleSkinIndexChanged();
m_bAnimatingMove = false;
bHandled = TRUE;
}
}
return S_OK;
}
HRESULT CScene_SkinSelect::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
{
bHandled=true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining,false);
}
HRESULT CScene_SkinSelect::OnBasePositionChanged()
{
updateClipping();
return S_OK;
}
void CScene_SkinSelect::handleSkinIndexChanged()
{
BOOL showPrevious = FALSE, showNext = FALSE;
DWORD previousIndex = 0, nextIndex = 0;
wstring skinName = L"";
wstring skinOrigin = L"";
bool bSkinIsFree=false;
bool bLicensed=false;
DLCSkinFile *skinFile=NULL;
DLCPack *Pack=NULL;
BYTE sidePreviewControlsL,sidePreviewControlsR;
bool bNoSkinsToShow=false;
TEXTURE_NAME backupTexture = TN_MOB_CHAR;
m_selectedGroup.SetShow( FALSE );
m_skinDetails.SetShow( FALSE );
if( m_currentPack != NULL )
{
skinFile = m_currentPack->getSkinFile(m_skinIndex);
m_selectedSkinPath = skinFile->getPath();
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
if( m_selectedSkinPath.compare( m_currentSkinPath ) == 0 )
{
m_selectedGroup.SetShow( TRUE );
}
else
{
m_selectedGroup.SetShow( FALSE );
}
bSkinIsFree = skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free );
bLicensed = m_currentPack->hasPurchasedFile( DLCManager::e_DLCType_Skin, m_selectedSkinPath );
m_imagePadlock.SetShow( (bSkinIsFree || bLicensed) ?FALSE:TRUE );
m_previewControl->SetShow(TRUE);
m_skinDetails.SetShow( TRUE );
}
else
{
m_selectedSkinPath = L"";
m_selectedCapePath = L"";
m_vAdditionalSkinBoxes = NULL;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
backupTexture = getTextureId(m_skinIndex);
if( m_skinIndex == eDefaultSkins_ServerSelected )
{
skinName = app.GetString(IDS_DEFAULT_SKINS);
}
else
{
skinName = wchDefaultNamesA[m_skinIndex];
}
if( m_originalSkinId == m_skinIndex )
{
m_selectedGroup.SetShow( TRUE );
}
else
{
m_selectedGroup.SetShow( FALSE );
}
m_imagePadlock.SetShow( FALSE );
m_previewControl->SetShow(TRUE);
m_skinDetails.SetShow( TRUE );
break;
case SKIN_SELECT_PACK_FAVORITES:
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
{
// get the pack number from the skin id
wchar_t chars[256];
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,m_skinIndex));
Pack=app.m_dlcManager.getPackContainingSkin(chars);
if(Pack)
{
skinFile = Pack->getSkinFile(chars);
m_selectedSkinPath = skinFile->getPath();
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
if( m_selectedSkinPath.compare( m_currentSkinPath ) == 0 )
{
m_selectedGroup.SetShow( TRUE );
}
else
{
m_selectedGroup.SetShow( FALSE );
}
bSkinIsFree = skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free );
bLicensed = Pack->hasPurchasedFile( DLCManager::e_DLCType_Skin, m_selectedSkinPath );
m_imagePadlock.SetShow( (bSkinIsFree || bLicensed) ?FALSE:TRUE );
m_skinDetails.SetShow( TRUE );
}
else
{
m_selectedGroup.SetShow( FALSE );
m_imagePadlock.SetShow( FALSE );
}
}
else
{
//disable the display
m_previewControl->SetShow(FALSE);
// change the tooltips
bNoSkinsToShow=true;
}
break;
}
}
m_text.SetText(skinName.c_str());
m_originText.SetText(skinOrigin.c_str());
if(m_vAdditionalSkinBoxes && m_vAdditionalSkinBoxes->size()!=0)
{
// add the boxes to the humanoid model, but only if we've not done this already
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
if(pAdditionalModelParts==NULL)
{
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
}
}
if(skinFile!=NULL)
{
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
}
m_previewControl->SetTexture(m_selectedSkinPath, backupTexture);
m_previewControl->SetCapeTexture(m_selectedCapePath);
showNext = TRUE;
showPrevious = TRUE;
nextIndex = getNextSkinIndex(m_skinIndex);
previousIndex = getPreviousSkinIndex(m_skinIndex);
wstring otherSkinPath = L"";
wstring otherCapePath = L"";
vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL;
wchar_t chars[256];
// turn off all displays
for(BYTE i = 0; i < sidePreviewControls; ++i)
{
m_previewNextControls[i]->SetShow(FALSE);
m_previewPreviousControls[i]->SetShow(FALSE);
}
unsigned int uiCurrentFavoriteC=app.GetPlayerFavoriteSkinsCount(m_iPad);
if(m_packIndex==SKIN_SELECT_PACK_FAVORITES)
{
// might not be enough to cycle through
if(uiCurrentFavoriteC<((sidePreviewControls*2)+1))
{
if(uiCurrentFavoriteC==0)
{
sidePreviewControlsL=sidePreviewControlsR=0;
}
// might be an odd number
else if((uiCurrentFavoriteC-1)%2==1)
{
sidePreviewControlsL=1+(uiCurrentFavoriteC-1)/2;
sidePreviewControlsR=(uiCurrentFavoriteC-1)/2;
}
else
{
sidePreviewControlsL=sidePreviewControlsR=(uiCurrentFavoriteC-1)/2;
}
}
else
{
sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
}
}
else
{
sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
}
for(BYTE i = 0; i < sidePreviewControlsR; ++i)
{
if(showNext)
{
skinFile=NULL;
m_previewNextControls[i]->SetShow(TRUE);
if( m_currentPack != NULL )
{
skinFile = m_currentPack->getSkinFile(nextIndex);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
}
else
{
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes=NULL;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
backupTexture = getTextureId(nextIndex);
break;
case SKIN_SELECT_PACK_FAVORITES:
if(uiCurrentFavoriteC>0)
{
// get the pack number from the skin id
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,nextIndex));
Pack=app.m_dlcManager.getPackContainingSkin(chars);
if(Pack)
{
skinFile = Pack->getSkinFile(chars);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
}
}
break;
default:
break;
}
}
if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
{
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
if(pAdditionalModelParts==NULL)
{
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
}
}
// 4J-PB - anim override needs set before SetTexture
if(skinFile!=NULL)
{
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
}
m_previewNextControls[i]->SetTexture(otherSkinPath, backupTexture);
m_previewNextControls[i]->SetCapeTexture(otherCapePath);
}
nextIndex = getNextSkinIndex(nextIndex);
}
for(BYTE i = 0; i < sidePreviewControlsL; ++i)
{
if(showPrevious)
{
skinFile=NULL;
m_previewPreviousControls[i]->SetShow(TRUE);
if( m_currentPack != NULL )
{
skinFile = m_currentPack->getSkinFile(previousIndex);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
}
else
{
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes=NULL;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
backupTexture = getTextureId(previousIndex);
break;
case SKIN_SELECT_PACK_FAVORITES:
if(uiCurrentFavoriteC>0)
{
// get the pack number from the skin id
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,previousIndex));
Pack=app.m_dlcManager.getPackContainingSkin(chars);
if(Pack)
{
skinFile = Pack->getSkinFile(chars);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
}
}
break;
default:
break;
}
}
if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
{
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
if(pAdditionalModelParts==NULL)
{
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
}
}
// 4J-PB - anim override needs set before SetTexture
if(skinFile)
{
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
}
m_previewPreviousControls[i]->SetTexture(otherSkinPath, backupTexture);
m_previewPreviousControls[i]->SetCapeTexture(otherCapePath);
}
previousIndex = getPreviousSkinIndex(previousIndex);
}
// update the tooltips
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNoSkinsToShow)
{
if(bNotInGame)
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
}
}
else
{
if(bNotInGame)
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
}
}
updateCurrentFocus();
}
void CScene_SkinSelect::handlePackIndexChanged()
{
if(m_packIndex >= SKIN_SELECT_MAX_DEFAULTS)
{
m_currentPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
}
else
{
m_currentPack = NULL;
}
m_skinIndex = 0;
if(m_currentPack != NULL)
{
bool found;
DWORD currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found);
if(found) m_skinIndex = currentSkinIndex;
}
else
{
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
if( !GET_IS_DLC_SKIN_FROM_BITMASK(m_originalSkinId) )
{
DWORD ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
if( ugcSkinIndex == 0 )
{
m_skinIndex = (EDefaultSkins) defaultSkinIndex;
}
}
break;
case SKIN_SELECT_PACK_FAVORITES:
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
{
bool found;
wchar_t chars[256];
// get the pack number from the skin id
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,app.GetPlayerFavoriteSkinsPos(m_iPad)));
DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);
if(Pack)
{
DWORD currentSkinIndex = Pack->getSkinIndexAt(m_currentSkinPath, found);
if(found) m_skinIndex = app.GetPlayerFavoriteSkinsPos(m_iPad);
}
}
break;
default:
break;
}
}
handleSkinIndexChanged();
updatePackDisplay();
}
void CScene_SkinSelect::updatePackDisplay()
{
currentPackCount = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
m_packLeft.SetShow(TRUE);
m_packRight.SetShow(TRUE);
if(m_packIndex >= SKIN_SELECT_MAX_DEFAULTS)
{
DLCPack *thisPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
m_packCenter.SetText(thisPack->getName().c_str());
}
else
{
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
m_packCenter.SetText(app.GetString(IDS_NO_SKIN_PACK));
break;
case SKIN_SELECT_PACK_FAVORITES:
m_packCenter.SetText(app.GetString(IDS_FAVORITES_SKIN_PACK));
break;
}
}
int nextPackIndex = getNextPackIndex(m_packIndex);
if(nextPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
{
DLCPack *thisPack = app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
m_packRight.SetText(thisPack->getName().c_str());
}
else
{
switch(nextPackIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
m_packRight.SetText(app.GetString(IDS_NO_SKIN_PACK));
break;
case SKIN_SELECT_PACK_FAVORITES:
m_packRight.SetText(app.GetString(IDS_FAVORITES_SKIN_PACK));
break;
}
}
int previousPackIndex = getPreviousPackIndex(m_packIndex);
if(previousPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
{
DLCPack *thisPack = app.m_dlcManager.getPack(previousPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
m_packLeft.SetText(thisPack->getName().c_str());
}
else
{
switch(previousPackIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
m_packLeft.SetText(app.GetString(IDS_NO_SKIN_PACK));
break;
case SKIN_SELECT_PACK_FAVORITES:
m_packLeft.SetText(app.GetString(IDS_FAVORITES_SKIN_PACK));
break;
}
}
}
void CScene_SkinSelect::updateCurrentFocus()
{
XUITimeline *timeline;
XUINamedFrame *startFrame;
XuiElementGetTimeline( m_skinDetails.m_hObj, &timeline);
switch(m_currentNavigation)
{
case eSkinNavigation_Pack:
XuiElementSetUserFocus( m_packCenter.m_hObj, m_iPad );
startFrame = timeline->FindNamedFrame( L"Unselected" );
m_normalTabs.SetShow( FALSE );
m_selectedTabs.SetShow( TRUE );
m_packLeft.SetEnable(TRUE);
m_packRight.SetEnable(TRUE);
break;
case eSkinNavigation_Skin:
XuiElementSetUserFocus( m_skinDetails.m_hObj, m_iPad );
startFrame = timeline->FindNamedFrame( L"Selected" );
m_normalTabs.SetShow( TRUE );
m_selectedTabs.SetShow( FALSE );
m_packLeft.SetEnable(FALSE);
m_packRight.SetEnable(FALSE);
break;
};
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, startFrame->m_dwFrame, FALSE, FALSE );
}
TEXTURE_NAME CScene_SkinSelect::getTextureId(int skinIndex)
{
TEXTURE_NAME texture = TN_MOB_CHAR;
switch(skinIndex)
{
case eDefaultSkins_ServerSelected:
case eDefaultSkins_Skin0:
texture = TN_MOB_CHAR;
break;
case eDefaultSkins_Skin1:
texture = TN_MOB_CHAR1;
break;
case eDefaultSkins_Skin2:
texture = TN_MOB_CHAR2;
break;
case eDefaultSkins_Skin3:
texture = TN_MOB_CHAR3;
break;
case eDefaultSkins_Skin4:
texture = TN_MOB_CHAR4;
break;
case eDefaultSkins_Skin5:
texture = TN_MOB_CHAR5;
break;
case eDefaultSkins_Skin6:
texture = TN_MOB_CHAR6;
break;
case eDefaultSkins_Skin7:
texture = TN_MOB_CHAR7;
break;
};
return texture;
}
int CScene_SkinSelect::getNextSkinIndex(DWORD sourceIndex)
{
int nextSkin = sourceIndex;
// special case for favourites
switch(m_packIndex)
{
case SKIN_SELECT_PACK_FAVORITES:
++nextSkin;
if(nextSkin>=app.GetPlayerFavoriteSkinsCount(m_iPad))
{
nextSkin=0;
}
break;
default:
++nextSkin;
if(m_packIndex == SKIN_SELECT_PACK_DEFAULT && nextSkin >= eDefaultSkins_Count)
{
nextSkin = eDefaultSkins_ServerSelected;
}
else if(m_currentPack != NULL && nextSkin>=m_currentPack->getSkinCount())
{
nextSkin = 0;
}
break;
}
return nextSkin;
}
int CScene_SkinSelect::getPreviousSkinIndex(DWORD sourceIndex)
{
int previousSkin = sourceIndex;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_FAVORITES:
if(previousSkin==0)
{
previousSkin = app.GetPlayerFavoriteSkinsCount(m_iPad) - 1;
}
else
{
--previousSkin;
}
break;
default:
if(previousSkin==0)
{
if(m_packIndex == SKIN_SELECT_PACK_DEFAULT)
{
previousSkin = eDefaultSkins_Count - 1;
}
else if(m_currentPack != NULL)
{
previousSkin = m_currentPack->getSkinCount()-1;
}
}
else
{
--previousSkin;
}
break;
}
return previousSkin;
}
int CScene_SkinSelect::getNextPackIndex(DWORD sourceIndex)
{
int nextPack = sourceIndex;
++nextPack;
if(nextPack > app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) - 1 + SKIN_SELECT_MAX_DEFAULTS)
{
nextPack = SKIN_SELECT_PACK_DEFAULT;
}
return nextPack;
}
int CScene_SkinSelect::getPreviousPackIndex(DWORD sourceIndex)
{
int previousPack = sourceIndex;
if(previousPack == SKIN_SELECT_PACK_DEFAULT)
{
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) > 0)
{
previousPack = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) - 1 + SKIN_SELECT_MAX_DEFAULTS;
}
else
{
previousPack = SKIN_SELECT_MAX_DEFAULTS - 1;
}
}
else
{
--previousPack;
}
return previousPack;
}
void CScene_SkinSelect::updateClipping()
{
DWORD dwPropertyId;
XUIElementPropVal propertyVal;
propertyVal.Clear();
HRESULT hr = XuiObjectGetPropertyId( m_charactersGroup.m_hObj, L"ClipChildren", &dwPropertyId);
switch( CXuiSceneBase::GetPlayerBasePosition(m_iPad) )
{
case CXuiSceneBase::e_BaseScene_Left:
case CXuiSceneBase::e_BaseScene_Right:
case CXuiSceneBase::e_BaseScene_Top_Left:
case CXuiSceneBase::e_BaseScene_Top_Right:
case CXuiSceneBase::e_BaseScene_Bottom_Left:
case CXuiSceneBase::e_BaseScene_Bottom_Right:
case CXuiSceneBase::e_BaseScene_Top:
case CXuiSceneBase::e_BaseScene_Bottom:
propertyVal.SetBoolVal(TRUE);
break;
case CXuiSceneBase::e_BaseScene_Fullscreen:
default:
propertyVal.SetBoolVal(FALSE);
break;
};
hr = XuiObjectSetProperty(m_charactersGroup.m_hObj,dwPropertyId,0,&propertyVal);
}
int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_SkinSelect* pScene = (CScene_SkinSelect*)pParam;
#ifdef _XBOX
if(result==C4JStorage::EMessage_ResultAccept)
{
if(ProfileManager.IsSignedIn(iPad))
{
ULONGLONG ullIndexA[1];
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_currentPack->getPurchaseOfferId());
if(pDLCInfo!=NULL)
{
ullIndexA[0]=pDLCInfo->ullOfferID_Full;
}
else
{
ullIndexA[0]=pScene->m_currentPack->getPurchaseOfferId();
}
// If we're in-game, then we need to enable DLC downloads. They'll be set back to Auto on leaving the pause menu
if(Minecraft::GetInstance()->level!=NULL)
{
// need to allow downloads here, or the player would need to quit the game to let the download of a skin pack happen. This might affect the network traffic, since the download could take all the bandwidth...
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
}
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
// the license change coming in when the offer has been installed will cause this scene to refresh
}
}
else
{
TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Skin_DLC, ( pScene->m_currentPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined);
}
#endif
return 0;
}
HRESULT CScene_SkinSelect::OnCustomMessage_DLCInstalled()
{
// mounted DLC may have changed
if(app.StartInstallDLCProcess(m_iPad)==false)
{
// not doing a mount, so re-enable input
m_bIgnoreInput=false;
}
else
{
m_bIgnoreInput=true;
m_timer.SetShow( TRUE );
m_charactersGroup.SetShow( FALSE );
m_skinDetails.SetShow( FALSE );
}
// this will send a CustomMessage_DLCMountingComplete when done
return S_OK;
}
HRESULT CScene_SkinSelect::OnCustomMessage_DLCMountingComplete()
{
m_timer.SetShow( FALSE );
m_charactersGroup.SetShow( TRUE );
m_skinDetails.SetShow( TRUE );
m_packIndex = SKIN_SELECT_PACK_DEFAULT;
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0)
{
m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
if(m_currentPack != NULL)
{
bool bFound = false;
m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
}
}
// If we have any favourites, set this to the favourites
// first validate the favorite skins - we might have uninstalled the DLC needed for them
app.ValidateFavoriteSkins(m_iPad);
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
{
m_packIndex = SKIN_SELECT_PACK_FAVORITES;
}
handlePackIndexChanged();
updateCurrentFocus();
m_bIgnoreInput=false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
if(bInGame) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
return S_OK;
}
void CScene_SkinSelect::AddFavoriteSkin(int iPad,int iSkinID)
{
// Is this favorite skin already in the array?
unsigned int uiCurrentFavoriteSkinsCount=app.GetPlayerFavoriteSkinsCount(m_iPad);
for(int i=0;i<uiCurrentFavoriteSkinsCount;i++)
{
if(app.GetPlayerFavoriteSkin(m_iPad,i)==iSkinID)
{
app.SetPlayerFavoriteSkinsPos(m_iPad,i);
return;
}
}
unsigned char ucPos=app.GetPlayerFavoriteSkinsPos(m_iPad);
if(ucPos==(MAX_FAVORITE_SKINS-1))
{
ucPos=0;
}
else
{
if(uiCurrentFavoriteSkinsCount>0)
{
ucPos++;
}
else
{
ucPos=0;
}
}
app.SetPlayerFavoriteSkin(iPad,(int)ucPos,iSkinID);
app.SetPlayerFavoriteSkinsPos(m_iPad,ucPos);
}
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