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path: root/Minecraft.Client/Common/XUI/XUI_Scene_Furnace.h
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#pragma once
using namespace std;
#include "..\Media\xuiscene_furnace.h"
#include "XUI_Scene_AbstractContainer.h"
#include "..\UI\IUIScene_FurnaceMenu.h"

class CXuiCtrlSlotList;
class CXuiCtrlFireProgress;
class CXuiCtrlBurnProgress;

//--------------------------------------------------------------------------------------
// Scene implementation class.
//--------------------------------------------------------------------------------------
class CXuiSceneFurnace : public CXuiSceneAbstractContainer, public IUIScene_FurnaceMenu
{
public:

	// Define the class. The class name must match the ClassOverride property
	// set for the scene in the UI Authoring tool.
	XUI_IMPLEMENT_CLASS( CXuiSceneFurnace, L"CXuiSceneFurnace", XUI_CLASS_SCENE )

protected:
	XUI_BEGIN_MSG_MAP()
		XUI_ON_XM_INIT( OnInit )
		XUI_ON_XM_KEYDOWN( OnKeyDown )
		XUI_ON_XM_DESTROY( OnDestroy )
		XUI_ON_XM_TIMER( OnTimer )			// Poll stick input on a timer.
		XUI_ON_XM_TRANSITION_START(OnTransitionStart)

		XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)

	XUI_END_MSG_MAP()

	// Control mapping to objects
	BEGIN_CONTROL_MAP()
		MAP_CONTROL(IDC_Group, m_sceneGroup)
		BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup )
			// Common to all abstract container scenes
			MAP_OVERRIDE(IDC_Inventory, m_inventoryControl)
			MAP_OVERRIDE(IDC_UseRow, m_useRowControl)
			MAP_OVERRIDE(IDC_Pointer, m_pointerControl)
			MAP_CONTROL(IDC_InventoryText,m_InventoryText)

			MAP_OVERRIDE(IDC_Ingredient, m_ingredientControl)
			MAP_OVERRIDE(IDC_Fuel, m_fuelControl)
			MAP_OVERRIDE(IDC_Result, m_resultControl)

			MAP_OVERRIDE(IDC_Lit, m_litProgressControl)
			MAP_OVERRIDE(IDC_Burn, m_burnProgress)

			MAP_CONTROL(IDC_FurnaceText,m_FurnaceText)
			MAP_CONTROL(IDC_IngredientText,m_IngredientText)
			MAP_CONTROL(IDC_FuelText,m_FuelText)
		END_MAP_CHILD_CONTROLS()
	END_CONTROL_MAP()

	HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
	HRESULT OnDestroy();
//	HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);

	virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);

private:
	CXuiCtrlSlotList *m_ingredientControl;
	CXuiCtrlSlotList *m_fuelControl;
	CXuiCtrlSlotList *m_resultControl;

	CXuiCtrlFireProgress *m_litProgressControl;
	CXuiCtrlBurnProgress *m_burnProgress;

	CXuiControl m_FurnaceText;
	CXuiControl m_IngredientText;
	CXuiControl m_FuelText;

	CXuiControl m_sceneGroup;
	
	virtual CXuiControl*	GetSectionControl( ESceneSection eSection );
	virtual CXuiCtrlSlotList*	GetSectionSlotList( ESceneSection eSection );
};