aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/XUI/XUI_Scene_Furnace.cpp
blob: c5e2d22c368cb8496ae6bcb13e13c605eff94c57 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
#include "stdafx.h"

#include "..\..\..\Minecraft.World\FurnaceMenu.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\Common\Tutorial\Tutorial.h"
#include "..\..\Common\Tutorial\TutorialMode.h"
#include "..\..\Common\Tutorial\TutorialEnum.h"
#include "..\..\Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_Furnace.h"
#include "XUI_Ctrl_BurnProgress.h"
#include "XUI_Ctrl_FireProgress.h"


//--------------------------------------------------------------------------------------
// Name: CXuiSceneFurnace::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneFurnace::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
	MapChildControls();
	
	XuiControlSetText(m_FurnaceText,app.GetString(IDS_FURNACE));	
	XuiControlSetText(m_IngredientText,app.GetString(IDS_INGREDIENT));	
	XuiControlSetText(m_FuelText,app.GetString(IDS_FUEL));

	Minecraft *pMinecraft = Minecraft::GetInstance();

	FurnaceScreenInput* initData = static_cast<FurnaceScreenInput *>(pInitData->pvInitData);
	m_iPad=initData->iPad;
	m_bSplitscreen=initData->bSplitscreen;

	// if we are in splitscreen, then we need to figure out if we want to move this scene

	if(m_bSplitscreen)
	{
		app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);	
	}

#ifdef _XBOX
	if( pMinecraft->localgameModes[m_iPad] != nullptr )
	{
		TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
		m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
		gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Furnace_Menu, this);
	}
#endif

	FurnaceMenu* menu = new FurnaceMenu( initData->inventory, initData->furnace );
	

	InitDataAssociations(m_iPad, menu);

	m_litProgressControl->SetUserData( initData->furnace.get() );
	
	m_burnProgress->SetUserData( initData->furnace.get() );

	CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax );
	
	app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_FORGING);

	delete initData;

	return S_OK;
}

HRESULT CXuiSceneFurnace::OnDestroy()
{
	Minecraft *pMinecraft = Minecraft::GetInstance();

#ifdef _XBOX
	if( pMinecraft->localgameModes[m_iPad] != nullptr )
	{
		TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
		if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
	}
#endif

	// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
	// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)	
	if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
	return S_OK;
}

CXuiControl* CXuiSceneFurnace::GetSectionControl( ESceneSection eSection )
{
	switch( eSection )
	{
		case eSectionFurnaceResult:
			return (CXuiControl *)m_resultControl;
			break;
		case eSectionFurnaceFuel:
			return (CXuiControl *)m_fuelControl;
			break;
		case eSectionFurnaceIngredient:
			return (CXuiControl *)m_ingredientControl;
			break;
		case eSectionFurnaceInventory:
			return (CXuiControl *)m_inventoryControl;
			break;
		case eSectionFurnaceUsing:
			return (CXuiControl *)m_useRowControl;
			break;
		default:
			assert( false );
			break;
	}
	return nullptr;
}

CXuiCtrlSlotList* CXuiSceneFurnace::GetSectionSlotList( ESceneSection eSection )
{
	switch( eSection )
	{
		case eSectionFurnaceResult:
			return m_resultControl;
			break;
		case eSectionFurnaceFuel:
			return m_fuelControl;
			break;
		case eSectionFurnaceIngredient:
			return m_ingredientControl;
			break;
		case eSectionFurnaceInventory:
			return m_inventoryControl;
			break;
		case eSectionFurnaceUsing:
			return m_useRowControl;
			break;
		default:
			assert( false );
			break;
	}
	return nullptr;
}

// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
void CXuiSceneFurnace::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
{
	// TODO Inventory dimensions need defined as constants
	m_ingredientControl->SetData( iPad, menu, 1, 1, FurnaceMenu::INGREDIENT_SLOT );
	
	m_fuelControl->SetData( iPad, menu, 1, 1, FurnaceMenu::FUEL_SLOT );
	
	m_resultControl->SetData( iPad, menu, 1, 1, FurnaceMenu::RESULT_SLOT );

	//m_litProgressControl->SetUserData( initData->furnace.get() );
	
	//m_burnProgress->SetUserData( initData->furnace.get() );

	CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, FurnaceMenu::INV_SLOT_START);
}