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#include "stdafx.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\Common\Tutorial\Tutorial.h"
#include "..\..\Common\Tutorial\TutorialMode.h"
#include "..\..\Common\Tutorial\TutorialEnum.h"
#include "..\..\Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_Anvil.h"
//--------------------------------------------------------------------------------------
// Name: CXuiSceneAnvil::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
MapChildControls();
XuiControlSetText(m_anvilText,app.GetString(IDS_REPAIR_AND_NAME));
m_cross.SetShow(FALSE);
m_editName.SetText(L"");
m_editName.SetTextLimit(30);
m_editName.SetTitleAndText(IDS_TITLE_RENAME,IDS_TITLE_RENAME);
Minecraft *pMinecraft = Minecraft::GetInstance();
AnvilScreenInput* initData = static_cast<AnvilScreenInput *>(pInitData->pvInitData);
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
m_inventory = initData->inventory;
// if we are in splitscreen, then we need to figure out if we want to move this scene
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this);
}
m_repairMenu = new RepairMenu( initData->inventory, initData->level, initData->x, initData->y, initData->z, pMinecraft->localplayers[m_iPad] );
m_repairMenu->addSlotListener(this);
InitDataAssociations(m_iPad, m_repairMenu);
delete initData;
CXuiSceneAbstractContainer::Initialize( m_iPad, m_repairMenu, true, RepairMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
//ProfileManager.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE,CONTEXT_GAME_STATE_FORGING);
XuiSetTimer(m_hObj,ANVIL_UPDATE_TIMER_ID,ANVIL_UPDATE_TIMER_TIME);
return S_OK;
}
HRESULT CXuiSceneAnvil::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled)
{
if(hObjSource == m_editName)
{
wstring newValue = m_editName.GetText();
LPCWSTR szText=newValue.c_str();
stripWhitespaceForHtml(newValue);
// strip leading spaces
wstring b;
size_t start = newValue.find_first_not_of(L" ");
size_t end = newValue.find_last_not_of(L" ");
if( start == wstring::npos )
{
// the string is all space
newValue=L"";
}
else
{
if( end == wstring::npos ) end = newValue.size() - 1;
b = newValue.substr(start,(end-start)+1);
newValue=b;
}
// 4J-PB - This was stopping the player deleting the last character in the name using the chatpad
//if(!newValue.empty() && !(newValue.size() == 1 && newValue.at(0) == L' '))
{
newValue = escapeXML(newValue);
m_itemName = newValue;
updateItemName();
}
// else
// {
// LPCWSTR szText=m_itemName.c_str();
// m_editName.SetText(szText);
// m_editName.SetCaretPosition(m_itemName.length());
// }
}
return S_OK;
}
HRESULT CXuiSceneAnvil::handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
{
if(pTimer->nId == ANVIL_UPDATE_TIMER_ID)
{
handleTick();
bHandled = TRUE;
}
return S_OK;
}
CXuiControl* CXuiSceneAnvil::GetSectionControl( ESceneSection eSection )
{
switch( eSection )
{
case eSectionAnvilItem1:
return (CXuiControl *)m_ingredient1Control;
break;
case eSectionAnvilItem2:
return (CXuiControl *)m_ingredient2Control;
break;
case eSectionAnvilResult:
return (CXuiControl *)m_resultControl;
break;
case eSectionAnvilName:
return (CXuiControl *)&m_editName;
break;
case eSectionAnvilInventory:
return (CXuiControl *)m_inventoryControl;
break;
case eSectionAnvilUsing:
return (CXuiControl *)m_useRowControl;
break;
default:
assert( false );
break;
}
return nullptr;
}
CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection )
{
switch( eSection )
{
case eSectionAnvilItem1:
return m_ingredient1Control;
break;
case eSectionAnvilItem2:
return m_ingredient2Control;
break;
case eSectionAnvilResult:
return m_resultControl;
break;
case eSectionAnvilInventory:
return m_inventoryControl;
break;
case eSectionAnvilUsing:
return m_useRowControl;
break;
default:
assert( false );
break;
}
return nullptr;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
void CXuiSceneAnvil::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
{
// TODO Inventory dimensions need defined as constants
m_resultControl->SetData( iPad, menu, 1, 1, RepairMenu::RESULT_SLOT );
m_ingredient1Control->SetData( iPad, menu, 1, 1, RepairMenu::INPUT_SLOT );
m_ingredient2Control->SetData( iPad, menu, 1, 1, RepairMenu::ADDITIONAL_SLOT);
//m_litProgressControl->SetUserData( initData->furnace.get() );
//m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, RepairMenu::INV_SLOT_START);
}
void CXuiSceneAnvil::handleEditNamePressed()
{
// 4J Stu - The edit control already handles A/Start presses, so ignore anything else
//m_editName.RequestKeyboard(m_iPad);
}
void CXuiSceneAnvil::setEditNameValue(const wstring &name)
{
wstring parsedName = parseXMLSpecials(name);
m_editName.SetText(parsedName.c_str());
m_editName.SetCaretPosition(parsedName.length());
}
void CXuiSceneAnvil::setEditNameEditable(bool enabled)
{
}
void CXuiSceneAnvil::setCostLabel(const wstring &label, bool canAfford)
{
if(canAfford)
{
m_affordableText.SetText(label.c_str());
m_affordableText.SetShow(TRUE);
m_expensiveText.SetShow(FALSE);
}
else
{
m_expensiveText.SetText(label.c_str());
m_affordableText.SetShow(FALSE);
m_expensiveText.SetShow(TRUE);
}
}
void CXuiSceneAnvil::showCross(bool show)
{
m_cross.SetShow(show?TRUE:FALSE);
}
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